Saturday, April 18, 2020
Interactive TV Essays - New Media, Science And Technology Studies
  Interactive TV  The Web and the Internet are the latest technologies to be harnessed by  companies trying to develop interactive television. This paper reviews the  efforts of technology companies and broadcasters to combine television and the    Web in their products and activities, and how users are already using them both  at home. It reviews some research on the way that TV and the PC/Internet are  used at home, and suggests some way that the Web could be integrated with  television use. Unlike earlier interactive television projects, where the  innovation was largely conducted behind closed doors and among consortia of  companies, the innovation environment in which Web-based interactive television  is being developed includes a huge number of existing users, technology and  content suppliers who play an active role the innovation process. The concept of  social learning is suggested as a area of development of tools for understand  the process of technical, social and cultural change around innovation of this  sort. In particular the idea of poles of attraction is introduced to understand  why a huge numbers of supply side players and users are orienting towards the    Internet as a possible solution to interactive television. 1. Introduction Of  all the visions of the future of television (note 1), interactive television (i-TV)  is perhaps the most radical and powerful. In this vision the ubiquitous  television set will change from being a device to watch television shows or  films into a home terminal for access to and interaction with networked  interactive technology, programmes and services. The possibilities and benefits  of the technology seem self-evident, if only they can be made to work  effectively and at a modest price. Many times we have been told to expect  interactive television any day now. (note 2) However, after millions of dollars  spent, and many pilots and service closures, most of us are still no closer to  having interactive television than a few hundred searchable teletext pages, and  some phone-in TV shows. In the efforts to create i-TV, numerous applications and  technologies have been tried, with companies attracted by the possibilities of  each new generation of technology, and responding to the continuous pressure to  develop new products, be they technologies, services or programmes in order to  maintain their share of consumer spending. The explosion of the Internet and Web  is a new pole of attraction for interactive television developers that seems to  solve many of the problems and uncertainties of earlier systems: all of a sudden  the technologies, content, users and uses of interactive services are there and  proving very successful, all that needs to be done it integrate them into  television. For the analyst of new innovations in television, three issues arise  as companies are attracted to the Internet and the Web as a solution to  interactive television. 1. Instead of being controlled by a small number of  corporate players, the technology and service of the Web and Internet are in the  public domain, and changing fast. The innovation environment is diverse,  heterogeneous, and involves a multitude of companies and most importantly users  in shaping the technology and services, which makes management of innovation  more complex and give the market a much stronger voice. 2. There is major  uncertainty over the relevance of Web-style interactivity to the use of  television. Many commentators believe that content and services on the Internet  or designed for the PC terminal may not be relevant for many users of the  television, while others bet on the explosion of e-commerce through TV Web  terminals. 3. The television is no longer the only window for interactive  services to the home. The PC is an increasingly common alternative, and is a  more flexible and open platform or interactive services. The cheap web set-top  box may restrict innovation and fix service and uses in a way that is  frustrating to end users and service providers alike. What is more, there is an  emerging paradigm in the technology industry of multiple 'low profile' terminals  for interactive services. This could turn investment and attention away from  both the PC and the television. What links these issues is the importance of the  end users as active players in the innovation-diffusion process. It was end- and  intermediate-users adopting the Internet and Web that attracted interactive  television developers, and it is these users who are now directly involved in  the innovation process. This paper uses social learning (S?rensen 1996) as an  analytic framework of socio-technical change that includes an integration of end  users in the innovation and diffusion process. Social learning goes beyond the  development and diffusion of technology and content to include the    
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